AI Insights · Timothy · January 2023
Top 5 Third Person Games on iOS in Germany: Q4 2022
Explore the performance of the top 5 third-person games on iOS in Germany during Q4 2022, including trends in downloads, revenue, and active users.
During the fourth quarter of 2022, the top five third-person games on iOS in Germany exhibited varied trends in revenue, downloads, and active users. Here’s a closer look at their performance, with data provided by Sensor Tower.
Stumble Guys
From Scopely, Inc., this game saw a notable weekly revenue peak at around $162K in late September, followed by a gradual decline, ending December with approximately $115K. Weekly downloads started strong at 58K, decreasing to around 41K by the end of the quarter. Active users showed a similar downward trend, starting at 330K and concluding the quarter at 256K.
Subway Surfers
Developed by Sybo Games ApS, this classic title had a relatively stable weekly revenue, peaking at around $3.9K in mid-October before settling at approximately $3K by late December. Downloads were consistent, with an increase from 24K in September to 34K by the end of December. Active users began at 555K, dropping slightly to 412K by the quarter's end.
Mario Kart Tour
Nintendo Co., Ltd.'s popular racing game showed fluctuating weekly revenue, peaking at $34K at the start of the quarter and ending with $31K in late December. Downloads saw a significant drop from 19K to 12K over the same period. Active users experienced a downward trend from 73K to 72K.
Going Balls
This game from SUPERSONIC STUDIOS LTD experienced a modest weekly revenue, peaking at $298 in early December. Downloads varied, starting at 8.6K and peaking at 11.8K in the last week of December. Active users showed a consistent increase from 37K to 47K by the end of the quarter.
PUBG MOBILE
Tencent Mobile International Limited's hit game had the highest weekly revenue among the top five, peaking at $350K in late October and ending December with approximately $264K. Downloads were relatively steady, starting at 7.9K and reaching 11.3K by the end of the quarter. Active users saw a consistent increase from 237K to 273K.
For more detailed insights and data, visit Sensor Tower.